How not to hire an artist
This has been linked to art communities all over the web:
How to find an artist: in a nutshell: 16 year old game developer gives advice on where to find young, inexperienced artists and how to best exploit them. "Keep them in the dark" is only one of the gems. (I suggest to ignore his updated tl;dr in the beginning and scroll right down to Original Article Starts Here.)
No question that the guy is a douche extraordinaire, but since he was so incredibly naive yet helpful to post his 'advice' publicly for the artist community to see, his post makes a great example of the kind of mindset you need to watch out for when you're a working artist.
And here is an excellent rebuttal that doesn't so much appeal to that guy's sense of ethics (lol i know) but points out why it would be indeed good common sense and good business practice to treat your business partners fairly.
And that's what publishers (or game developers) and artists are: business partners. No one is doing us a favor when they're hiring us, they're hiring us because they want to sell a product and need our work. We are equal partners. Publishers need writers and artists because without us, let's face it, they wouldn't have much of a product to sell. We need them for marketing and distribution.* A fair trade, everybody wins. Ideally.
*(printing, not so much any more. And I'm not getting into self-publishing here because it would lead too far offtopic.)
It needs to be said: any artist who works under price saws on the branch on which they sit... and not just they - all of us. That's why the artist community needs to network and communicate about stuff like that... it's in all our interest, really.
I could go on for ages about this topic but I have to work...
How to find an artist: in a nutshell: 16 year old game developer gives advice on where to find young, inexperienced artists and how to best exploit them. "Keep them in the dark" is only one of the gems. (I suggest to ignore his updated tl;dr in the beginning and scroll right down to Original Article Starts Here.)
No question that the guy is a douche extraordinaire, but since he was so incredibly naive yet helpful to post his 'advice' publicly for the artist community to see, his post makes a great example of the kind of mindset you need to watch out for when you're a working artist.
And here is an excellent rebuttal that doesn't so much appeal to that guy's sense of ethics (lol i know) but points out why it would be indeed good common sense and good business practice to treat your business partners fairly.
And that's what publishers (or game developers) and artists are: business partners. No one is doing us a favor when they're hiring us, they're hiring us because they want to sell a product and need our work. We are equal partners. Publishers need writers and artists because without us, let's face it, they wouldn't have much of a product to sell. We need them for marketing and distribution.* A fair trade, everybody wins. Ideally.
*(printing, not so much any more. And I'm not getting into self-publishing here because it would lead too far offtopic.)
It needs to be said: any artist who works under price saws on the branch on which they sit... and not just they - all of us. That's why the artist community needs to network and communicate about stuff like that... it's in all our interest, really.
I could go on for ages about this topic but I have to work...
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Heh.
Good points in here (I didn't follow the link back for lack of time).
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I agree with the part of the comment he linked, this article does do a favor to artists but not for the reason stated.
If I ever end up working as an artist professionally in the industry for any reason, I know what to avoid. wow.