July 2017

2324252627 2829


Style Credit

Expand Cut Tags

No cut tags
astridv: (Default)
Friday, January 20th, 2012 11:48 am
This bit fell off the last post since it would’ve veered away too far from the main topic. So, taking a quick detour because I found an alternate way of creating a circle that comes in especially handy if one doesn't have any circle-creating tools at hand. It's also a bit more exact because it uses 12 points instead of 8.

The two methods in comparison:

details under the cut )

By the way, I found an interesting article comparing various kinds of graphical projection for use in RPGs
astridv: (Default)
Thursday, January 19th, 2012 08:37 pm
Today on DwP: how to construct a spiral staircase :)

(but we'll start with a cube!) )

Time to move on to actual perspective drawing so we can draw something besides single objects! Next up: 1-point-perspective.
astridv: (Default)
Saturday, December 24th, 2011 11:24 pm
Well, of all the days one would want to do a post about perspective drawing, Christmas Eve probably isn't the best choice. ;o) But well, part 2 is all done and I figure I can always link back to it after the holidays.

Previously on Drawing with Perspective: a quick intro into parallel projection. Last time I constructed the simplest of shapes - a cube - using a simple form of parallel projection called cavalier projection or its sub-form, cabinet projection. (You don't need to know those denotations, honestly I never heard them before. I just use them here to keep things sorted.)

Okay, so today I'm gonna do a couple more complex shapes. Let's start with something that might pass for a table. It's not gonna win any design awards but should serve its purpose.Read more... )
On to part 3: Isometric Projection
astridv: (Default)
Sunday, December 11th, 2011 03:32 pm
Lots of interest in perspective construction, so, diving right in! Read more... )

(I got the terminology mostly from places like wikipedia; correct me if I'm wrong somewhere. But anyway, it doesn't matter so much what each method is called, what counts is how to do it.)

Oh, and let me know if any of this doesn't make sense!

part 2